Coffeebreak Cartography #4 – The Mutant Future Megadungeon2 December 2009 in Coffeebreak Maps by Iain M Norman
Today I didn’t finish my map in my break. Firstly because I plan for it to be rather large, and secondly because I’m learning new techniques.
This is a map for a megadungeon in my Mutant Future game. I’m trying to simulate here the kind of visitor floorplan you see in hospitals or universities. I did search around on the net as Carl Nash suggested and didn’t find any plans online I liked, so I decided to go for it. Here’s the first three floors.
Inititally I worked in Adobe Flash, for line work it’s very easy, joining and crossing lines automatically splits them into different selectable lines. This makes it very easy to slice up a building outline into room. Also the fill tool is very intelligent in Flash.
I then dropped the swf exports into Illustrator to apply an isometric filter and add in the vertical lift shafts.
If you like this style and would like to see a tutorial at some point then please let me know in the comments.