Coffeebreak Cartography #4 – The Mutant Future Megadungeon
2 December 2009 in Coffeebreak Maps by Iain M NormanToday I didn’t finish my map in my break. Firstly because I plan for it to be rather large, and secondly because I’m learning new techniques.
This is a map for a megadungeon in my Mutant Future game. I’m trying to simulate here the kind of visitor floorplan you see in hospitals or universities. I did search around on the net as Carl Nash suggested and didn’t find any plans online I liked, so I decided to go for it. Here’s the first three floors.
Inititally I worked in Adobe Flash, for line work it’s very easy, joining and crossing lines automatically splits them into different selectable lines. This makes it very easy to slice up a building outline into room. Also the fill tool is very intelligent in Flash.
I then dropped the swf exports into Illustrator to apply an isometric filter and add in the vertical lift shafts.
If you like this style and would like to see a tutorial at some point then please let me know in the comments.



Excellent looking map Iain, it’s good to see you have expanded you repertoire in the map making world.
Big thumbs up!