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Hurried Handouts #5 — Hook, Line, and Sinker

1 December 2009 in Hurried Handouts by Iain M Norman

Today an example of how a hurried handout can generate plot hooks and choices for your players. A handout such as the one below need not take more than a couple of minutes to create. Most of the time goes into the content. See my previous post for a tutorial on parchment making.

KillerContract

Not at all subtle I know!

If you quickly make a good looking handout then players take it more seriously, even though you may have only spent a couple of minutes on it. When writing this letter I had not planned out in detail what might happen if the players chose various paths, it’s fun first to watch your players decide what they are going to do with the information.

In the case of this letter, the players had discovered it in a sword-case that they were supposed to deliver to an obviously fake name in the next port.

Some players wanted to ignore it and not deliver it, or warn the Mayor of Copperbottom. Others wanted to do the job themselves and claim the 2000gp. After postulating faking the assassination and claiming the cash, they for some reason decided they’d deliver it and see who collected it.

So they sat and waited and tailed the woman who collected the sword-case, she came to the docks and asked around for any ships heading for Copperbottom. So in the end they offered her a lift! Because they could make some money out of it!

When they got to Copperbottom they did warn the Mayor, but did nothing about stopping the assassin. Which leaves me with the future possibility of her finding out and coming to seek revenge.

All this from a couple of throw away sentences on a handout that took five minutes to make.

Since the dark days of the late '70s, Iain has been playing and running RPGs of one type or another. When not with his wife and children or working as a software engineer/Photoshop monkey he spends spare time either shooting pointy sticks at pointless paper targets or spending time enjoying the varied worlds of role playing.

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