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	<title>Comments on: The Problem with Sunrods?</title>
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	<link>http://buccaneersguild.com/sunrods/</link>
	<description>Table Top Pen and Paper RPGs</description>
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		<title>By: Iain M Norman</title>
		<link>http://buccaneersguild.com/sunrods/comment-page-1/#comment-528</link>
		<dc:creator>Iain M Norman</dc:creator>
		<pubDate>Wed, 18 Aug 2010 09:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://buccaneersguild.com/?p=34#comment-528</guid>
		<description>If I was your player I hardly think restricting their availability and hiking the price by a multiple of 30 was not a &#039;big issue&#039;.

&#039;Why use fire for anything? Light the manor house with sunrods!&#039;

If I owned a manor house I&#039;d consider using a continual flame spell myself. Sunrods would just get too expensive, especially at 10gp an hour!</description>
		<content:encoded><![CDATA[<p>If I was your player I hardly think restricting their availability and hiking the price by a multiple of 30 was not a &#8216;big issue&#8217;.</p>
<p>&#8216;Why use fire for anything? Light the manor house with sunrods!&#8217;</p>
<p>If I owned a manor house I&#8217;d consider using a continual flame spell myself. Sunrods would just get too expensive, especially at 10gp an hour!</p>
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		<title>By: Coherent</title>
		<link>http://buccaneersguild.com/sunrods/comment-page-1/#comment-527</link>
		<dc:creator>Coherent</dc:creator>
		<pubDate>Tue, 17 Aug 2010 20:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://buccaneersguild.com/?p=34#comment-527</guid>
		<description>I completely disagree that sunrods are appropriate to a fantasy setting.  I think the essential problem is the duration.  Six hours?  Modern technology itself would have a problem with providing that much light, that brightly, for such a long duration.

I&#039;m facing this issue in my campaign right now.  I&#039;m not going to make a big issue out of it, but I am going to severely limit the availability of Sunrods to cities of at least 10,000 people or more for general procurement.  And I&#039;m definitely going to cut down their burn time to maybe an hour, if that.  And they will likely cost 10gp minimum.

They&#039;re simply ludicrously convenient.  Why use fire for anything?  Light the manor house with sunrods!  I disagree.  The procurement and transport of the materials they&#039;re made of, the labor and skill level it requires to make them, all state that they should be a much more valuable and significantly rarer item than they are.  Eberron does not have large scale exotic plant farming, refrigeration, nor alchemical mass production.</description>
		<content:encoded><![CDATA[<p>I completely disagree that sunrods are appropriate to a fantasy setting.  I think the essential problem is the duration.  Six hours?  Modern technology itself would have a problem with providing that much light, that brightly, for such a long duration.</p>
<p>I&#8217;m facing this issue in my campaign right now.  I&#8217;m not going to make a big issue out of it, but I am going to severely limit the availability of Sunrods to cities of at least 10,000 people or more for general procurement.  And I&#8217;m definitely going to cut down their burn time to maybe an hour, if that.  And they will likely cost 10gp minimum.</p>
<p>They&#8217;re simply ludicrously convenient.  Why use fire for anything?  Light the manor house with sunrods!  I disagree.  The procurement and transport of the materials they&#8217;re made of, the labor and skill level it requires to make them, all state that they should be a much more valuable and significantly rarer item than they are.  Eberron does not have large scale exotic plant farming, refrigeration, nor alchemical mass production.</p>
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		<title>By: Iain</title>
		<link>http://buccaneersguild.com/sunrods/comment-page-1/#comment-4</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:30:52 +0000</pubDate>
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		<description>Good points, I shall bring them up.</description>
		<content:encoded><![CDATA[<p>Good points, I shall bring them up.</p>
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		<title>By: Alric</title>
		<link>http://buccaneersguild.com/sunrods/comment-page-1/#comment-3</link>
		<dc:creator>Alric</dc:creator>
		<pubDate>Tue, 03 Nov 2009 15:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://buccaneersguild.com/?p=34#comment-3</guid>
		<description>Well stated. I might add that a light source so bright may actually *increase* the chances of a party being surprised, since a sunrod&#039;s intensity will notify any monsters of the  heroes&#039; approach well in advance (in outdoor settings, a light that bright could be visible for miles under clear conditions). In addition, the converse is also true: it will be virtually impossible for heroes to surprise anything while carrying such a bright light.</description>
		<content:encoded><![CDATA[<p>Well stated. I might add that a light source so bright may actually *increase* the chances of a party being surprised, since a sunrod&#8217;s intensity will notify any monsters of the  heroes&#8217; approach well in advance (in outdoor settings, a light that bright could be visible for miles under clear conditions). In addition, the converse is also true: it will be virtually impossible for heroes to surprise anything while carrying such a bright light.</p>
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		<title>By: Iain</title>
		<link>http://buccaneersguild.com/sunrods/comment-page-1/#comment-2</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://buccaneersguild.com/?p=34#comment-2</guid>
		<description>No offence to my DM intended with this post, I was something we discussed as a group and I felt the need to share with the wider community.</description>
		<content:encoded><![CDATA[<p>No offence to my DM intended with this post, I was something we discussed as a group and I felt the need to share with the wider community.</p>
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