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Players Handbook 3 Giveaway

24 February 2010 in Contests by Iain M Norman

Don’t forget I’m giving away a copy of PH3. Check here for the competition details. You have until March 9th to enter!

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Magical Minds Design Compo – Players Handbook 3 Giveaway

17 February 2010 in Contests by Iain M Norman

I’ve got one more item on the list that’s been the inspirational spark behind the Magical Minds series of magic items.

Now it’s your chance to transform a nascent idea into a workable balanced magic item. The best item as chosen by the judge will win a copy of the Players Handbook 3!

The last item name, along with my daughters brief notes is as follows:

Necklace of Death (Notes: You put it on and you die)

Rules

  1. Stick to Dungeons & Dragons 4e
  2. Stay true to the item name, include necklaces and death somewhere.
  3. Don’t stay true to my daughter’s notes, make it balanced!
  4. Only one entry per person, although feel free to replace a previous entry if you suddenly come up with a better idea.
  5. Email entries to blog@buccaneersguild.com.
  6. Tell other people about the compo, post on Twitter or Facebook for example.
  7. Closing date is March 9th 2010.
  8. The winning entry will be announced on March 15th.

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Do DMs make bad players?

4 November 2009 in Articles by Iain M Norman

Making the Switch

I’ve recently switched from being DM to running a PC. After many years of DMing this is the first time I’ve had a chance to really spend a couple of weeks playing, attempting to get into character, and drawing character portraits.

Apart from a couple of sessions here and there I’ve not played a PC for any length of time since 1992, that was at university where I also DMed more than I played. It could be said that I’m not a very experienced player of RPGs, particularly in this latest case where it’s the first time playing D&D 4e for me.

Learning the ways of a PC

I’m struggling to be a good PC, and I’m convinced being a DM makes me a bad player. I’m constantly second guessing our DM, questioning the need for dice rolls, adding up encounter budgets, and other annoying habits. I hasten to add I’m not doing this out loud at the table.

It’s detracting from me concentrating on my character somewhat.

And then there’s the points where my inner rules lawyer raises his hackles…

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The Problem with Sunrods?

2 November 2009 in Articles by Iain M Norman

How the problem arose

In a game of 4e D&D recently, the topic of sunrods brightly burned in our groups close scrutiny for a short while.

We’ve just started a new campaign with a new DM. The first time someone used a sunrod the DM seemed suddenly taken aback by it, we guessed he was a little bit worried that it was ruining whatever he had prepared to surprise us with.

In 4e sunrods burn for 4 hours and shine out with a bright light to a radius of 20 squares. Potentially that’s lighting up 1,681 squares!

“How many squares!”, he did quoth.

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