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A really good combat tracker – inCombat 4e

24 March 2010 in Reviews by Iain M Norman

I’ve just discovered a really cool combat tracker. I’ve very fond of iPlay4e, and use it for all my characters and players PCs.

Now today I found inCombat (http://laughterforever.com/inCombat/) a fine combat tracker that incorporates characters from iPlay4e nicely. As well as the ability to add monsters from the compendium or monster builder.

It just works to be frank, and it runs in a browser, as well as off-line through Adobe AIR.

Nothing bad to be said about it so far, can’t wait to start using it in anger.

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Magical Minds – We have a winner!

22 March 2010 in Contests by Iain M Norman

And the results are in. Our guest judge, Greg Bilsland, has chosen a winner.

Necklace of Deathly Avoidance

The Necklace of Deathly Avoidance was first created by an evil priest of Asmodeus to protect against death energies and keep him from dying in combat. Some say Asmodeus himself assisted in the creation of the first necklace and it was he who added the twist. Others say that the priest hoped to be near one of his rivals when he fell so that the deathly energy would take that rival down. Heroic groups have since discovered several copies of these necklaces of varying power and give the necklace to someone who stands well away from the rest of the heroes in the group.

Level: 3
Price: 680 gp
Item Slot: Neck
Enhancement: +1 to Fortitude, Reflex and Will
Property: Gain resist 5 necrotic

Power (Daily): Immediate Interrupt. Use this power when you take damage that would drop you to 0 or fewer hitpoints. Regain hitpoints as if you has spent a healing surge. Allies within 3 squares of you take ongoing 5 necrotic damage (save ends).

(This also came in in level 13, 18, 23 and 28 varieties with suitable increases)

Here’s what Greg had to say about the winner:

There aren’t a lot of low-level items that let you escape death like this, so I like that this item gives you a way to do it, but at a cost. It also is well balanced, because even though the power is unlikely to come up very often, the property still gives it a benefit that any undead-slaying hero can appreciate.

Putting the item at level 3, 8, etc. is exactly where I would place it. I’d probably keep the range on the ongoing necrotic damage static rather than allowing it to increase. I like that the designer included some story. I’d like to see the story text as a separate section (like in Adventurer’s Vault 2) so the flavor text can give me a description of the item.

Overall, a good job, though. The designer has an eye for balancing mechanics, usability, and creativity.

So congratulations go to Granger44! Who had this to say:

Hey, thanks!   As a side note, I just had a daughter born at the end of last month myself, so I’ll claim her as my inspiration to which I added the evil twist.

Steve’s necklace of death deserves a mention as Greg it as the most creative item:

I liked the necklace actually being a garotte. Shows thinking outside of the box. The item would need a little adjustment on the property’s damage output and on the automatic death in the daily power. Also, bringing down the level would be good so more players would have access to it.

Necklace of Death

This necklace fits a bit too tightly. You should not expect
a “thank you” when you surprise someone with it.

Level: 30
Price: 3,125,000 gp
Weapon: Garotte
Enhancement: +6 to attack rolls and damage
Critical: +6d6 damage
Property: When you sustain a grab you made with this weapon, you can deal damage to the grabbed creature equal to the creature’s level.

Power (Daily): Free Action. Use this power when you successfully grab a creature with this weapon.

Effect: The first time you sustain the grab, the creature becomes dazed. The second time you sustain the grab, the creature dies. This effect ends when the creature dies or is no longer grabbed by you.

Congratulations to the overall winner, and thanks to all those that took part. And finally thanks to Greg for being our guest judge. For more from Greg check out his new shiny blog, http://gregbilsland.wordpress.com/.

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Magical Minds Contest Entries

10 March 2010 in Contests by Iain M Norman

Thanks to everyone who entered the PH3 competition. Entries are now closed. All entries have been packaged up and are ready to be sent to Greg Bilsland. Now you’ll just have to wait.

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Last day to win a Players Handbook 3!

9 March 2010 in Contests by Iain M Norman

You’ve got until 23.59 GMT today to enter the PH3 competition.

http://buccaneersguild.com/players-handbook-3-giveaway-2/

Judged by our guest judge, WotC’s Greg Bilsland.

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Players Handbook 3 Giveaway

3 March 2010 in Contests by Iain M Norman

There’s only one more week left to enter the Players Handbook 3 contest!

All you need to do is design a magical item to complete the Magical Minds series. The best item as chosen by our celebrity judge, WotC’s Greg Bilsland (@gregbilsland), will win a copy of the Players Handbook 3 upon release!

So to complete my daughters list of items, the last item name, along with my her brief notes is as follows:

Necklace of Death (Notes: You put it on and you die)

Rules

  1. Stick to Dungeons & Dragons 4e
  2. Stay true to the item name, include necklaces and death somewhere.
  3. Don’t stay true to my daughter’s notes, make it balanced!
  4. Only one entry per person, although feel free to replace a previous entry if you suddenly come up with a better idea.
  5. Email entries to blog@buccaneersguild.com.
  6. Tell other people about the competition, post on Twitter or Facebook for example.
  7. Closing date is March 9th 2010.
  8. The winning entry will be announced before March 15th.

Good luck!

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Magical Minds Design Compo – Players Handbook 3 Giveaway

17 February 2010 in Contests by Iain M Norman

I’ve got one more item on the list that’s been the inspirational spark behind the Magical Minds series of magic items.

Now it’s your chance to transform a nascent idea into a workable balanced magic item. The best item as chosen by the judge will win a copy of the Players Handbook 3!

The last item name, along with my daughters brief notes is as follows:

Necklace of Death (Notes: You put it on and you die)

Rules

  1. Stick to Dungeons & Dragons 4e
  2. Stay true to the item name, include necklaces and death somewhere.
  3. Don’t stay true to my daughter’s notes, make it balanced!
  4. Only one entry per person, although feel free to replace a previous entry if you suddenly come up with a better idea.
  5. Email entries to blog@buccaneersguild.com.
  6. Tell other people about the compo, post on Twitter or Facebook for example.
  7. Closing date is March 9th 2010.
  8. The winning entry will be announced on March 15th.

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Magical Minds #3 – The Feather Boa of Beauty

4 February 2010 in Magical Minds by Iain M Norman

Over the past few days I’ve been turning my young daughter’s magic item suggestions into usable Dungeons & Dragons items. Earlier we had a Wedding Dress of Resurrection and Earrings of the Sidhe. Today I’ve skipped over the troublesome Necklace of Death, which I’m considering using for a competition, and moved onto the Feather Boa of Beauty.

Feather Boa of Beauty

The multitude of soft rose coloured feathers making up this flamboyant scarf enhance the wearer’s looks.

Level: 20
Price: 125,000 gp
Item Slot: Neck
Property: You gain a +2 item bonus to Charisma-based skill checks and ability checks.

Power (Daily): Free Action. Use this power when making a Charisma-based skill check or ability check. You can roll twice and take the better result.

You know, even though I was at first doubtful what to do with this, I think I like this one the best so far. I’ve got a character that might literally kill for one of these.

I should really do a post on how to make character portraits such as the one above, with no artistic skill required! What do you reckon?

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Magical Minds #2 – Earrings of the Sidhe

2 February 2010 in Magical Minds by Iain M Norman

As I mentioned in my last post my daughter wanted to help with D&D and so has invented some magic items. It falls to me to interpret her work into usable D&D stat blocks.

So today we present the some magical earrings. When I asked what they did she replied, “They turn you into a tiny fairy, with wings, and you can fly.”

The creator of today's item

After a bit of work, here’s the result.

Earrings of the Sidhe

These silver earrings capture the beauty of dew drops on a blade of grass, in their sparkling precious stones.

Level: 6
Price: 1,800 gp
Item Slot: Head

Power (Daily • Polymorph): Standard Action. You and your gear assume the form of a tiny fairy. While in this form:

  • You can’t attack.
  • Your size is Tiny.
  • Your gear is merged into your form and is unusable.
  • You gain a +5 bonus to Stealth Checks.
  • You have wings and gain a fly speed equal to your speed.
  • All your defences stay the same.

You can sustain this power as a standard action on your turn and end the power to return to your normal form as a free action. You resume normal form if knocked unconscious or dropped to 0 or fewer hit points.

Is it too weak or too powerful? Let us know in the comments.

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Magical Minds #1 – Wedding Dress of Resurrection

1 February 2010 in Magical Minds by Iain M Norman

Ever since my six year old daughter helped me with 100 post apocalyptic junk items, she’s wanted to do more lists of things with me. So this weekend, as she lay in bed suffering with chickenpox, she decided to create a small list of magic items for Dungeons & Dragons.

It’s from that list that I’m taking inspiration for a short series. She came up with names for items and a brief description of their powers. I’m trying to make balanced game sense of them one by one, and today I’d like to present the first of them.

Wedding Dress of Resurrection

When I asked my daughter why this even existed she said a powerful mage was due to be married to the love of his life, but she died on the morning or their wedding, so he created this powerful arcane item to raise her from the dead. The only problem is she had to wear it for the rest of her life.

Wedding Dress of Resurrection

This ornate wedding dress is embroidered with gold and inset with diamonds. It has the power to raise the dead temporarily.

Level: 8
Price: 3,400 gp
Item Slot: Waist

Power (Monthly • Healing):Donning the dress has the same effect as the ritual Raise Dead upon the wearer. Performance time is 1 hour instead of 8 hours. The effects only last as long as the dress remains worn.

This can be worn by either male or female characters. Even if worn under your armour it should still show a little at the cuffs and the long trailing dress. Drawing strange looks should be part and parcel of not being dead!

More from Magical Minds later, if I can work out how to make some of the more mental ideas even close to playable!

Please let us know what you think in the comments and I’ll make sure that I pass them on to the young creator.

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Dark Sun news from Dungeons & Dragons Experience

31 January 2010 in News by Iain M Norman

Thanks to Dustin Synder, who you may know as @WolfStar76 on Twitter, we have a nice summary of all the juicy Dark Sun info released at DDXP.

Whilst sitting in the audience Dustin created a Google Docs document live as the action unfolded.

Google Docs Dark Sun

There’s more info available on @geeksdreamgirl’s latest live blog where you can scroll back and catch up on all the info as it happened, with updates from Critical Hits, Matt James, and the WotC brand team @Wizards_DnD.

From all of us that couldn’t be there, thanks to all those that were and kept us updated!

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