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	<title>Buccaneers Guild &#187; GMing</title>
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		<title>The Captain&#8217;s Log &#8211; I</title>
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		<pubDate>Wed, 09 Feb 2011 16:52:01 +0000</pubDate>
		<dc:creator>Captain Calamitous</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[#DnD]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Pathfinder]]></category>
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		<description><![CDATA[Battle’s End Postmortem Studios What is it? It’s something Postmortem are calling a “6-Pack Adventure” and to quote from the book itself; “6-Pack Adventures are ‘pick-up and play’ adventures. They have pregenerated characters, battlemats, tokens, all that just need to be printed out or, in the case of the print version &#8211; have the cover [...]]]></description>
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		<title>Alternity Complex Skill Checks &amp; 4e Skill Challenges</title>
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		<comments>http://buccaneersguild.com/alternity-complex-skill-checks-4e-skill-challenges/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 12:40:25 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
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		<category><![CDATA[DMing]]></category>
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		<description><![CDATA[Preparing for today&#8217;s Alternity game and I came across something called Skill Ladders whilst reading Wolfgang Baur&#8217;s Dataware book. Skill ladders are presented by Wolfgang as a way to avoid the monotony of Alternity&#8217;s complex skill checks. A complex skill check requires a certain number of successes before a number 3 failures. This can descend [...]]]></description>
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