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Hurried Handouts #6 – Fonts for Factions

4 December 2009 in Hurried Handouts by Iain M Norman

Yesterday Michael Curtis posted about fontcapture.com, a easy online service for creating your own handwritten fonts.

As I’ve been working on factions for my Mutant Future Mutantbox campaign, I decided that to help flavour each faction I’d design them a custom handwritten font each.

For starters I penned in a nice superior feeling font for those ever present Knights of Genetic Purity.

Custom Knights of Genetic Purity font

Custom Knights of Genetic Purity font

That can be used for a handout or two, and it’s a style that all the Knights can use, as it’s the handwriting they are taught during their training. Here’s a handout I knocked up in five minutes. A simple subtle paper background and this font are all that are involved. No torn edges today, the Knights have decent pads of fresh paper!

Letter to the College

Letter to the College

Other factions not stolen from GammaWorld, are pinched from Carl Nash and modified a bit. I also have warring ape tribes in my underground military base megadungeon. In this case the two tribes are the Cybonobos and the Gorillaborgs. They have been at war for decades, sectioning off parts of the base between each of them. They have reached a kind of cold-war status quo, and just execute small raids on each others territory.

The Cybonobo chimps scribble warnings on the walls with mixtures the nearest bodily fluids. Their style is somewhat childish and underdeveloped, apologies to my daughter but for this I’ve scanned her handwritting.

Cybonobo scrawlings

Cybonobo scrawlings

The Gorillaborgs on the other happen to be in a section of the base where the gaffa tape is stored so they write their warning signs by taping letters to the walls.

Gaffa tape, ever handy stuff.

Gaffa tape, ever handy stuff.

If anyone wants a copy of the font files just leave me a comment.

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Hurried Handouts #4 — Creating Quick Parchment in Photoshop Video

20 November 2009 in Hurried Handouts by Iain M Norman

Against my better judgement I’ve decided to do a video for today’s Hurried Handout, so here it is, Buccaneer Guild’s first video tutorial.

I’ll follow this up next week with a text and screen shot version, seeing as NewbieDM requested so.


 

If you’ve enjoyed this video then let me know in the comments and I’ll do more. Please forgive the beginning!

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Hurried Handouts #3 – The Power of the Press

19 November 2009 in Hurried Handouts by Iain M Norman

Here’s a quick handout I put together to help summarize the players actions from the preceding week. They picked this up just before leaving dock.

News-sheet handouts like this can be a used to immerse your players in the world. Getting your name or exploits in the press just makes the world feel more real. It’s a tip from John Fourr I’ve been using for years.

Getting your exploits in the paper is always fun

Getting your exploits in the paper is always fun

Photoshop work here was very minimal and went like so.

  1. Find a scroll image on Google
  2. Type some crap

The first story pertains to the PCs recent climactic end of level success in rescuing an Eladrin ship. Although until reading this they didn’t know the town guard had been onboard to check out their story about the captain. This little addition of something that happened when they weren’t there makes the players realise there’s more to the world than just their actions. This first story also lets the player’s know that the Sergeant made good on his promise to cover up the deaths of the attackers.

The second story is feeding a future plot line. The third, a murder investigation, is the result of the party’s over zealous interrogation techniques. The Mayor’s birthday is pure meaningless fluff, unless the players get hooked by it, in which case it could become future plot.

The final job posting is there because the players killed the last hold of that position!

How have you used news-sheet handouts successfully to drive your players? If you haven’t then why not?

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Hurried Handouts #2

16 November 2009 in Hurried Handouts by Iain M Norman

Here’s an interesting handout I did for our now paused/retired Luquin Sea campaign.

The whole handout simply didn’t mean anything, it was one huge red herring! I used a Wacom tablet and pen to spend part of my lunch break scribbling as much nonsense as humanly possible.

This drove my players mad for ages.

Click to see all the nonsense in detail.

Excuse the blood but it came from the corpse of someone that had just tried to kidnap the party’s Dragonborn fighter.

The background, paper, blood and shadows account for about two minutes of time. A half hour of scribbling later and I’ve got a handout that my players keep coming back to. They were convinced that there must be something in it, why would I have spent time drawing it otherwise?

I would recommend the odd red herring now and then for your campaign. Never before have I had a handout that has been discussed more, it was hard to keep a straight face at times. Well they know now if they are reading!

Has anyone else had fun with an evil red herring?

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Coffeebreak Cartography #3

12 November 2009 in Coffeebreak Maps by Iain M Norman

Continuing the series focusing on what it’s possible for a busy GM to get done in very little time.

Today a bit of a cheat, this is actually a lunchbreak job rather than a coffee break.

A well spent lunch time

A well spent lunch time

Time saving photoshop tips in this map are the repeating patterns used all over the map. There’s a pattern for painting the forest, and the majority of the buildings, as well as the swamp. Other buildings are drawn with the thick line technique I mentioned earlier. The roads, walls and mountains are just drawn with a round brush.

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