<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Buccaneers Guild &#187; Player Choice</title>
	<atom:link href="http://buccaneersguild.com/tag/player-choice/feed/" rel="self" type="application/rss+xml" />
	<link>http://buccaneersguild.com</link>
	<description>Table Top Pen and Paper RPGs</description>
	<lastBuildDate>Sat, 07 Apr 2012 14:42:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Running an April 1st Hustle</title>
		<link>http://buccaneersguild.com/running-an-april-1st-hustle/</link>
		<comments>http://buccaneersguild.com/running-an-april-1st-hustle/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 14:29:28 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DMing]]></category>
		<category><![CDATA[Player Choice]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=371</guid>
		<description><![CDATA[Last year our regular D&#38;D game fell on April 1st, so I decided to try and see if I could con my player’s characters out of some gold. I’d been reading Neil Gaiman’s American Gods, a worthwhile read which features a number of con tricks. The book inspired me to head off to the internet and [...]]]></description>
		<wfw:commentRss>http://buccaneersguild.com/running-an-april-1st-hustle/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hurried Handouts #5 &#8212; Hook, Line, and Sinker</title>
		<link>http://buccaneersguild.com/hurried-handouts-5-hook-line-and-sinker/</link>
		<comments>http://buccaneersguild.com/hurried-handouts-5-hook-line-and-sinker/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 11:19:33 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Hurried Handouts]]></category>
		<category><![CDATA[Handout]]></category>
		<category><![CDATA[Player Choice]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=191</guid>
		<description><![CDATA[Today an example of how a hurried handout can generate plot hooks and choices for your players. A handout such as the one below need not take more than a couple of minutes to create. Most of the time goes into the content. See my previous post for a tutorial on parchment making. If you [...]]]></description>
		<wfw:commentRss>http://buccaneersguild.com/hurried-handouts-5-hook-line-and-sinker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We Build Worlds</title>
		<link>http://buccaneersguild.com/we-build-worlds/</link>
		<comments>http://buccaneersguild.com/we-build-worlds/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 11:48:04 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Player Choice]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=149</guid>
		<description><![CDATA[The work of building a world is usually left to the DM. DMs can spend large chunks of their life building the perfect world for their players to play in. They create maps, histories, classes, races, continents, nations, power groups, and plots. It&#8217;s a lot of work, and often thankless as well. Even once you&#8217;ve [...]]]></description>
		<wfw:commentRss>http://buccaneersguild.com/we-build-worlds/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Problem with Sunrods?</title>
		<link>http://buccaneersguild.com/sunrods/</link>
		<comments>http://buccaneersguild.com/sunrods/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:24:17 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[#DnD]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Player Choice]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=34</guid>
		<description><![CDATA[How the problem arose In a game of 4e D&#38;D recently, the topic of sunrods brightly burned in our groups close scrutiny for a short while. We&#8217;ve just started a new campaign with a new DM. The first time someone used a sunrod the DM seemed suddenly taken aback by it, we guessed he was [...]]]></description>
		<wfw:commentRss>http://buccaneersguild.com/sunrods/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

