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	<title>Buccaneers Guild &#187; Sci Fi</title>
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		<title>Alternity Complex Skill Checks &amp; 4e Skill Challenges</title>
		<link>http://buccaneersguild.com/alternity-complex-skill-checks-4e-skill-challenges/</link>
		<comments>http://buccaneersguild.com/alternity-complex-skill-checks-4e-skill-challenges/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 12:40:25 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DMing]]></category>
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		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=402</guid>
		<description><![CDATA[Preparing for today&#8217;s Alternity game and I came across something called Skill Ladders whilst reading Wolfgang Baur&#8217;s Dataware book. Skill ladders are presented by Wolfgang as a way to avoid the monotony of Alternity&#8217;s complex skill checks. A complex skill check requires a certain number of successes before a number 3 failures. This can descend [...]]]></description>
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		<title>Coffeebreak Cartography #6 &#8211; Quick mapping for a new campaign</title>
		<link>http://buccaneersguild.com/coffeebreak-cartography-6-quick-mapping-for-a-new-campaign/</link>
		<comments>http://buccaneersguild.com/coffeebreak-cartography-6-quick-mapping-for-a-new-campaign/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 11:14:23 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[Coffeebreak Maps]]></category>
		<category><![CDATA[Cartography]]></category>
		<category><![CDATA[Hand-drawn]]></category>
		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=391</guid>
		<description><![CDATA[I just started GMing a new game this week, using the Alternity rules and based in the world of Elite/Frontier First Encounters. For some fun reading check out the campaign in-game news blog: http://frontier.whrpg.com. The adventure has started with a prison break, the federal prision facility in the Ross128 system to be precise. So first [...]]]></description>
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		<title>Our Next Campaign: Alternity</title>
		<link>http://buccaneersguild.com/my-next-campaign-alternity/</link>
		<comments>http://buccaneersguild.com/my-next-campaign-alternity/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 10:20:15 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://buccaneersguild.com/?p=327</guid>
		<description><![CDATA[For our next campaign, we&#8217;re going Sci-Fi. We&#8217;ll be using the Alternity ruleset. Written by Bill Slavicsek and Richard Baker it was published by TSR in 1998, it had a short but bright life. There&#8217;s stuff in Alternity that worked it&#8217;s way into d20, although not the central dice mechanic of course, which is a [...]]]></description>
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