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Musical Lairs

6 January 2010 in Articles by

(This is an article that I recently wrote for Obsidian Portal.)

Should I use music in my game?

Can you imagine watching your favorite movies without a soundtrack? Film directors use music to control audience expectation and trigger emotional responses. As a GM, you too can make use of these techniques at your gaming table.

How do I add music and sound effects to my game?

The simplest plan is to put an album on to play. Slip in a CD, get your iPod out, and press play. I once ran a Sci-Fi campaign with just two soundtrack albums: The Matrix and Ghost in the Shell.

Keep the volume low and the music acts as a backdrop. During battles and other exciting moments pump up the volume and select a more upbeat track. At little more volume can wake up your players, make them fight a little to be heard, and raise their heart rates!

Take it further by using playlists, on your iPod or laptop. Playlists can be much longer than a album and less repetitive. Set up playlists for various situations, and leave them to run through on repeat. As the mood of the game changes, simply switch to another playlist.

To add sound effects such as explosions, spells, or battle sounds you could explore soundboards. Soundboards are simple online flash applications that trigger different sounds at the click of a button. A search online will turn up soundboards with effects that interest you.

For the deepest experience, there are applications available for GMs that combine music and sound effects. The best are RPG Soundmixerand Softrope, they both allow you to build complex soundscapes from small loops of sound. These combine into larger, less repetitive combinations. If you want complete control over sound effects and music at your table then both applications are worth exploring further.

Softrope in action

Softrope in action

What music can I play?

Find a movie or game that matches the genre of your current RPG and buy the soundtrack. You can often lift soundtracks from a computer game’s install. Baldur’s Gate and all of its sequels, for example, are a great source of background music.

When selecting music, try to avoid anything too distracting. Usually it is best to stick to instrumental tracks, as vocals can be very off-putting. There are exceptions, the last time I used a vocal track was to add atmosphere to a seedy retro jazz bar on a backwater space station.

It is well worth choosing a theme tune for your campaign, it helps focus the player’s attention. Play your theme tune after the players have had their weekly catch up and it unconsciously signals that it is time to start. Signature themes also work well for your reoccurring villains.

One final tip: Keep your finger near the volume control. Volume is a key tool for reacting to your table. Read the table carefully and lower the volume when you can see it is detracting from the experience, then raise it again as the players are reacting positively and having fun!

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