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	<title>Buccaneers Guild &#187; sound effects</title>
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		<title>Musical Lairs</title>
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		<pubDate>Wed, 06 Jan 2010 10:19:09 +0000</pubDate>
		<dc:creator>Iain M Norman</dc:creator>
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		<category><![CDATA[music]]></category>
		<category><![CDATA[softrope]]></category>
		<category><![CDATA[sound effects]]></category>

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		<description><![CDATA[(This is an article that I recently wrote for Obsidian Portal.) Should I use music in my game? Can you imagine watching your favorite movies without a soundtrack? Film directors use music to control audience expectation and trigger emotional responses. As a GM, you too can make use of these techniques at your gaming table. [...]]]></description>
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